Players 2 (versions for 3, 4)
This arithmetical game for two (but with versions for
three and four) can conveniently
be played for a small stake. Preferably through the heart.
Use a 54-card pack including two Vampires. (If there aren't any vampires in
your pack, use Jokers instead.)
Decide who deals first by each cutting a card from the pack. First
dealer is the player who draws a red suit if both are of different colours, or
the higher-ranking heart if both are red. If both are black, cut again, or play
something else. Before dealing, the first dealer announces whether he or she will
score the Queen's way (horizontally) or the King's way (vertically). The other
player then has no option but to score in the opposite direction or refuse to
play such a stupid game.
The deal alternates and there are six deals to a game. Deal four cards each,
face down, turn the next one face on the table, and stack the rest face down.
The faced card defines the centre of an eventual square of nine cards in three
rows and three columns (as at Noughts & Crosses or Tic-tac-toe)
which the players gradually build up on the table. This layout is called the
coffin, and the initially faced card is the first nail in the coffin.
To make the highest-scoring line of three cards in your scoring direction.
For this purpose numerals count at face value from Ace = 1 to Ten = 10.
Face-cards count either 0 or 10 as explained below. The Queen-player scores
only in the horizontal direction and the King-player only in the vertical
Each in turn, starting with the non-dealer, plays a card face up to the
table in any of the other eight positions that may be vacant, provided that
it goes side by side to a card already in position (not just corner to corner).
Keep going till all are full.
You each score the total value of the highest-scoring line of cards in
your own direction - across for one of you, down for the other. If both your
highest-scoring lines are equal, you each score your second-highest line - or,
if still equal, your third highest (even if equal). The score for any line of
three is found by counting each numeral card at face value and face cards as
A Jack counts 0
in either direction.
A Queen counts 10 horizontally but
A King counts 10 vertically but
The total face value of any line is - doubled if it contains two cards of the
same suit, trebled if it contains three of the same
colour, or quintupled if it contains three of the
(The suit of a King, Queen or Jack that counts zero still remains valid for
doubling, trebling or quintupling the score of the line in which it appears.)
A Vampire drains all the score out of the row and column
in which it appears, resulting in a whole line counting zero in both
In the illustrated example (right )
the Queen-player (across) scores 38 for her best
horizontal line and the King player (down) 30 for his best vertical line.
The next dealer clears the coffin away, takes up the stock of unused cards,
and deals four cards each face down and one face up as the first nail in the
second coffin. Play and score as before.
At the end of six deals you each take note of your final total score.
Whoever has the highest overall score adds a bonus equivalent to the difference
between the two. For example, if Dracula finishes with 245 and Vampyra with 272,
then Vampyra's game score is raised to 299. If equal, the bonus is equivalent
to, and goes to, whichever of you made the highest-scoring individual line in
the course of the game. If you want more than one game to a session, play up
Deal four hands of 13 cards each, and add a Vampire to the hand of the dealer's
left-hand opponent and dealer's partner. Dealer's left-hand opponent puts the
first nail in the coffin, and the play and the turn to go first pass to the left.
Play and score as in the two-player game.
THRACULA Dracula for three players
There are six deals to a game and the deal rotates to the left.
From the usual 54-card pack deal three cards each, face down, and nine
face down to the table to form the first coffin.
Each player aims to make
Each player scores for
either of two rows, one
horizontal and one vertical
the highest-scoring line of three cards in either
of two directions. The dealer scores only for the centre row or centre column
(whichever scores higher). Each other opponent scores only for whichever is
higher of the bottom row or the right-hand column
of the coffin as they look at it. Thus, in the diagram (right), North scores
only for the horizontal or vertical line of cards in the spaces coloured green,
Dealer only for either of those coloured red, and South only for either of those
Each in turn, starting with the player at dealer's left, takes any face-down
card from the table, adds it to their hand, and fills the space with any card
face up from their hand. Keep going till there are nine cards face up.
Each player scores the value of their personal row or their personal column,
whichever is higher. Scoring is the same as described above, except
that a Vampire does not completely nullify the value of the row and
column in which it appears. Instead, it counts zero in itself but doubles
the score of the other two cards in the same row or column. (So if they are
of the same suit, their total is multiplied by four, otherwise only by two.)
When a coffin has been filled, the player to the previous dealer's left clears
it away and from the stock of unused cards deals nine face down as the next
coffin. Play and score as before.
At the end of the fifth round of play no cards will remain in stock to mark
out a new coffin. Instead, the discards are shuffled together, or even just cut,
and the top nine cards of the new stock are dealt face down for the sixth and last
round of play.